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User Manual

VIOLINCE

A touchscreen-optimised, physically-modelled bowed string instrument. Touch the performance surface to bow virtual strings — Karplus-Strong synthesis with waveguide excitation, 15 independent voices, and GPU-accelerated particle visualisation.

Plugin · VST3 / AU / Standalone 15 Voices · 3 Live + 12 Loop Physical Modelling

Overview

VIOLINCE isn't a sample player. It's a physical model — a mathematical simulation of a bowed string and its instrument body. You don't press keys; you touch a playing surface, and the position and speed of your touch become the bow. Three fingers, three independent strings.

What it is

  • Physical string modelling — Karplus-Strong waveguide with realistic bow excitation, plus a multi-peak formant resonator that models the instrument's body.
  • 3-finger multitouch — each finger bows its own string at full independence. Horizontal position picks pitch, vertical position controls bow speed and pressure.
  • 6 instrument voicings — body-resonance profiles modelled after real violins, violas, cellos, and a bass.
  • Bow and pizzicato excitation modes. Continuous sustained bowing, or plucked attacks.
  • 15 voices total: 3 live plus 12 more that host the event loop recordings.
  • Event loops — four loops that record gestures (touch position, bow speed, timing) and play them back through the same physical model. Change the scale and your loops re-harmonise.
  • Scale sequencer — 17 scales, bar-locked key changes on a timeline.
  • Built-in reverb, FFT spectrum display, 5000-particle GPU visualisation with bloom.
  • 12 factory presets — six instrument voicings, six tonal variations.
Mental model Think of your touchscreen as a fretboard with a bow laid across it. Move along the surface to change notes; press in and sweep to bow. It rewards physical gesture, not keystrokes.

Quick Start

  1. Load VIOLINCE on an instrument track (or run standalone).
  2. Leave the instrument selector on Glaesel Violin Classic — a clean starting point.
  3. Touch the central performance surface and sweep your finger. The column you touch picks the note; the speed of your sweep is the bow speed.
  4. Keep the finger down, sweep slower and faster — hear the attack soften and strengthen.
  5. Add a second finger on a different column. You now have two voices playing simultaneously.
  6. On the right panel SOUND tab, pull the Vibrato-Rate/Depth XY pad towards the middle — vibrato appears in the sound.
  7. At the bottom, tap REC on Loop 1 and play a phrase. Tap REC again to close the loop — it plays back while you keep performing.
The core loop Touch the surface · Sweep with motion · Shape the sound · Record a gesture loop · Layer another one on top.

The Interface

A top bar, two side panels, a central performance surface, a scale-sequencer timeline, and an effects strip along the bottom.

Top bar

PLAY / STOP
Standalone transport (host transport wins when plugin-hosted).
Tempo
30–300 BPM.
MIDI OUT
Routes string events, bow-speed CC1, expression CC11, and pitch-bend to a MIDI destination.
Preset
12 factory presets + user saves. Save creates a new one.

Left panel — Instrument & Scale

  • Instrument — six voicings (see § Instrument Voicings).
  • Scale — 17 options. Root C through B. Octave −2 to +2.
  • Key Range — how many semitones the width of the surface covers: 6 · 12 · 24 · 36 · 48 · 60. Larger ranges pack more notes per centimetre.
  • Scale Seq toggle — when on, the timeline drives the key.
  • Readouts — live bow X position, bow speed, current note name.

Right panel — Tabbed

  • SOUND — all the expressive controls (bow, pizzicato, string, vibrato, slide, polyphonic mode).
  • VISUALS — particle/FFT/autocorrelation toggles and intensities.

The right panel can be hidden for a fullscreen performance view.

Bottom — Effects & Loop strip

Five reverb controls on the left; four loop pads (REC + controls) on the right. Full detail in § Event Loops and § Reverb & Output.

The Performance Surface

The central playing area. Columns are notes; vertical motion is bow action. Three fingers can play at once.

What each axis does

X (horizontal)
Picks the pitch. Columns are notes in the active scale; root notes are visibly brighter (amber by default); in-scale notes use the scale highlight colour (blue-teal by default).
Y (vertical)
Controls bow speed. The faster you move vertically, the stronger the bow pressure; a still finger produces near-silence.
Touch down / up
Note-on / note-off. Note-off isn't abrupt — the string continues to ring down through its sustain and the reverb tail.
Direction change
The model detects when you reverse vertical direction and can inject a touch of rosin noise at the change-of-direction, like a real bow.

Three fingers, three strings

When more than one finger is down, each finger is assigned its own string. All three can play simultaneously — drones, chords, or counterpoint.

When a single finger is down and Polyphonic is set to Sometimes, a crossover logic rule decides when to hand off to a new string. This gives a smooth, single-line lead feel, like a real violinist moving up the fingerboard. Set to Always for classical-style polyphony.

Grid colours Brighter columns = root note. Medium columns = in-scale notes. Dim columns = out-of-scale. Out-of-scale columns still respond to touch — they snap to the active scale, so you can't play "wrong" notes.

Instrument Voicings

Each voicing is a different set of formant resonances modelling the body of a real instrument. They're more than EQ presets — the resonance peaks shape how the string's overtones decay and interact.

Glaesel Violin
E4 · VIOLIN
Neutral, clean violin voice. Balanced brightness, medium body resonance. A good default for melodic work.
Tseng Violin
E4 · VIOLIN
A slightly darker violin with fuller body resonance. More "aged wood" than the Glaesel — good for expressive lines.
Knilling Viola
C4 · VIOLA
Warm viola voicing. Lower register than violin, with resonance peaks pushed toward the middle frequencies.
Hutchins Viola
C4 · VIOLA
Darker, fuller viola. The warmest string voicing — pairs well with slow bowing and deep body settings.
Eastman Cello
A2 · CELLO
Cello range, neutral tone, substantial body resonance. Works as a lead or held-tone pad.
Eastman Bass
E1 · DOUBLE BASS
Upright-bass voicing. Lowest range of the set. Excellent in pizzicato mode for walking bass lines.

Each voicing sets a recommended default root note — changing the instrument doesn't change the scale you've picked, but it does reorient the "natural" pitch range.

Bow & Pizzicato

Two excitation models. Bow is continuous; pizzicato is impulsive. Switch between them with the Pizz toggle on the SOUND tab.

Bow mode

A waveguide bow model. Your vertical motion drives the bow speed; position and pressure are parameterised on a dedicated XY pad.

Position (XY · X)
0 = near the bridge (sul ponticello — edgy, harmonics-rich). 1 = near the fingerboard (sul tasto — soft, flautando).
Pressure (XY · Y)
0 = light touch. 1 = heavy drag. Too much and the string skreeks; the right amount gives full-bodied tone.
Attack
0–1. How quickly the bow engages. Low = slow, breathy start; high = aggressive, immediate snap.
Stability
0–1. 0 is chaotic, expressive, unstable — the string squeaks, fights, skids. 1 is controlled, consistent, organic. Somewhere in the middle feels most like a real player.

Pizzicato mode

Turn Pizzicato On to switch from continuous bowing to plucked attacks. Each finger-down fires a pluck instead of starting a bow.

Level
0–1. Amplitude of the pluck impulse.
Tone
0 warm and soft; 1 bright and sharp.
Decay
0–1. How long the pluck's initial envelope lasts. Short = staccato snap; long = sustained pluck.

Vibrato

A per-voice LFO with its own XY pad:

Rate (X)
0.5–10 Hz.
Depth (Y)
0–100 cents. Half a semitone at full depth.
Vibrato like a player Real violinists use a narrow vibrato (~20–40 cents) at around 5–6 Hz. Start there and scale from taste.

Sound Shaping

Controls shared between bow and pizzicato modes. These shape the string itself and the instrument body, rather than the excitation.

String Tone
−1 … +1. A brightness offset on top of whatever the instrument voicing gave you. Negative = darker; positive = brighter.
Body
0–1. How prominent the body-resonance formants are. 0 = dry, almost sine-like. 1 = full wooden body.
Sustain
0–1. String-decay time. 0 = short, responsive notes. 1 = long-singing sustained tone.
Drift
0–1. Organic pitch instability. Small amounts add lifelike imperfection; large amounts make the strings wobble like a detuned radio.
Slide
1–2000 ms. Portamento time between successive notes on the same string. Zero-width instant jumps, long values glide audibly.
Polyphonic
Always — every finger is a voice. Sometimes — single-finger uses crossover logic to feel like a single violinist's hand.

Signal chain summary

Touch ─▶ Slide ─▶ Vibrato LFO ─▶ Noise / drift
                                            │
                                            ▼
                                Bow Model   or   Pizzicato Model
                                            │
                                            ▼
                                     String Model
                                  (Karplus-Strong waveguide)
                                            │
                                            ▼
                             Body Resonance (formant bank)
                                            │
                                            ▼
                                    Event-Loop Record / Play
                                            │
                                            ▼
                                       Reverb
                                            │
                                            ▼
                                     tanh soft limiter ─▶ Out

Scales & Scale Sequencer

The surface's columns are scale notes. Change the scale and the columns remap. Loops are gesture-based, so they re-harmonise automatically too.

Manual scale

  1. On the left panel, pick a Scale (17 choices) and a Root.
  2. Pick an Octave offset and a Key Range (how wide the surface spans in semitones).

Seventeen scales available: Chromatic · Major · Minor · Dorian · Phrygian · Lydian · Mixolydian · Locrian · Pentatonic · Blues · Harmonic Minor · Melodic Minor · Whole Tone · Diminished H-W · Diminished W-H · Pentatonic Minor · Arpeggio.

Scale sequencer

Toggle Scale Seq on the left panel. A timeline appears above the effects strip. Click + to add a segment, click a segment to edit.

  • Each segment carries its own root, scale, and bar length (1, 2, 3, 4, 6, 8, 12, 16 bars).
  • Segments advance with transport. The active segment highlights; a flash hint marks the boundary.
  • Edit popup has grid selectors for scale (4×5) and root (4×3), plus a mini-keyboard preview.
  • Delete the active segment from its popup (when more than one exists).
Gesture-based loops re-harmonise Because event loops store touch position not MIDI note, changing the scale or root while a loop plays transposes and re-harmonises the whole gesture. Four bars of loop across four scale segments = a progression.

Event Loops

Four independent loops, each with its own REC, length, mode, and playback settings. Each loop has three voices — so four fully-used loops plus three live fingers means 15 simultaneous strings.

LOOP 1
REC · CLR
REC
LOOP 2
REC · CLR
REC
LOOP 3
REC · CLR
REC
LOOP 4
REC · CLR
REC

Two recording modes

Audio
Records the audio output of a source. Input Source selects what to record: Master (everything), Live (touch only), or one of the other loops. Plays back as straight audio — doesn't re-synthesise.
Event
Records gestures — touch position, bow speed, and timing. On playback, the gestures drive the synth engine through the same signal chain as live input. Scale changes, instrument swaps, and body tweaks all apply to the playback.

Per-loop controls

Mode
Audio / Event.
Length
1–16 bars.
REC (Armed)
Tap to arm; next bar boundary starts recording. Tap again to commit and move to playback.
Active
Event mode — toggles whether this loop plays back. Leave it armed but inactive to solo another loop without losing yours.
Pendulum
Off = forward-only loop. On = ping-pong at each end. Elegant on slow gestures.
CLR
Erase the loop.
Volume
0–1.
Input Source
Audio mode. Master / Live / Loop 1 / Loop 2 / Loop 3 / Loop 4.
Quantize
Event mode. Off · 1/4 · 1/8 · 1/16 · 1/32. Snaps recorded events to the beat grid.
Why event loops are special With audio loops, a recorded phrase is frozen. With event loops, the phrase is just the choreography — the sound is re-synthesised each time. Change the instrument, scale, or any sound-shaping control, and the loop reflects it.

Reverb & Output

The reverb lives on the master bus, after the loops. Its character shapes every voicing.

Mix
0–1, default 0.2. Dry/wet balance.
Size
0–1, default 0.5. Virtual room size / decay time.
Pre-Delay
0–200 ms, default 20 ms. Gap between direct sound and first reflections.
Damping
0–1, default 0.3. High-frequency absorption. More damping = darker tail.
Width
0–1, default 1.0. Stereo spread of the reverberant field.

Output

After reverb, a tanh soft limiter prevents clipping on heavy performances. The output is stereo.

Visuals, Themes & Presets

Visuals tab

Visualisations
Master toggle for every visual layer.
Particles
Toggle + count (500–5000) + bloom intensity (0–1). GPU particle field reactive to frequency content.
Frequency
Toggle + intensity (0–1). FFT-based spectrum display.
Autocorrelation
Toggle + opacity (0–1) + trail length (1–40 frames) + rotation (0–1) + scale (0–1). A pitch-tracking visual that draws organic curls.

Themes

Eight colour themes, all designed to remain accessible under colour-vision conditions. Change them from the Help/Settings dialog.

Classic Amber
Arctic Blue
Solar Flare
Deep Violet
Emerald Glow
Monochrome
Coral Reef
Golden Hour

Factory presets

PresetCharacter
Glaesel Violin ClassicClean neutral violin.
Tseng Violin ExpressiveDarker violin with more vibrato and instability.
Knilling Viola WarmWarm, comfortable viola mid-range.
Hutchins Viola BluesBluesy viola with looser bowing and slide.
Eastman Cello DeepFull-bodied cello, long sustain.
Eastman Bass PizzicatoPlucked upright bass voicing.
Organic ViolinDrift-heavy, imperfect violin — very human.
Singing CelloLong-sustain cello pad.
Wild FiddleLow stability, rosin-heavy attack.
Dark DroneDeep drone with heavy body and damped reverb.
Bright SoloistForward-bow, bright tone, clear articulation.
Gentle ViolaSoft-attack viola with moderate reverb.

User presets save to %APPDATA%/Violince/Presets/.

What's saved

Every APVTS parameter (60 of them), the scale sequencer timeline, the active colour theme, and the event-loop recordings.

MIDI I/O

VIOLINCE can listen to incoming MIDI and emit outgoing MIDI — the physical model is still what produces the sound, MIDI just drives the input.

MIDI in

  • Note-on / note-off maps to bowing and releasing.
  • CC1 (modulation) ↔ bow speed.
  • CC11 (expression) ↔ expression.
  • Pitch bend feeds the slide/vibrato processors.

MIDI out

Toggle MIDI Out on the top bar. When enabled, the plugin emits:

  • Note-on / note-off events as you touch and release strings.
  • CC1 driven by bow speed.
  • CC11 for expression.
  • Pitch bend from slide / vibrato state.

Use MIDI out to drive an external instrument with the plugin's touch model — for instance, play VIOLINCE and a hardware synth together, locked to the same gestures.

Workflows & Recipes

Recipe 1 · Expressive solo

  1. Load Glaesel Violin Classic.
  2. Bow Position ≈ 0.35 (close to bridge), Pressure ≈ 0.55. Stability 0.65.
  3. Vibrato rate 5.5 Hz, depth 35 cents.
  4. Slide 120 ms. Drift 0.15. Body 0.7.
  5. Play with long, slow strokes in B-Minor Pentatonic.

Recipe 2 · Drone bed

  1. Load Eastman Cello Deep.
  2. Sustain near maximum; Stability ~0.85 (steady).
  3. Press two fingers on the root and fifth of the scale, sweep very slowly.
  4. Arm Loop 1 in Event mode, capture 8 bars. Un-arm and let it play under.
  5. Take a third finger and improvise over the top.

Recipe 3 · Walking pizzicato bass

  1. Load Eastman Bass Pizzicato.
  2. Pizz Level ~0.75, Tone ~0.45, Decay ~0.3.
  3. Record an 8-bar event loop tapping a walking line across the lower half of the surface.
  4. Switch the instrument to Knilling Viola Warm — the same loop now plays walking viola instead of bass.

This is the event-loop magic: recordings are gestures, not samples.

Recipe 4 · Chord-progression pad

  1. Long sustained viola bowing into Loop 1, Event mode, 4 bars.
  2. Enable the scale sequencer. Build C Maj → A Min → F Maj → G Maj, one bar each.
  3. The 4-bar loop now re-harmonises through the four chords — the gesture stays, the harmony moves.

Recipe 5 · Texture from instability

  1. Stability → 0.1 (chaotic). Drift → 0.6. Body → 1.0. String Tone → +0.3.
  2. Very slow bowing motion — the sound sits between noise and tone.
  3. Throw on heavy reverb (Mix 0.6, Size 0.9, Damping 0.15). Ambient cinematic texture.

Recipe 6 · Layered gesture composition

  1. Loop 1 (Event, 4 bars, Pendulum): bass line.
  2. Loop 2 (Event, 4 bars): chord pad with two fingers.
  3. Loop 3 (Event, 3 bars): melodic counter-line. The mismatched length drifts over Loop 1/2.
  4. Loop 4 (Audio, 8 bars, Input Source = Master): captures everything including the reverb for an ambient texture bed.
  5. Play new phrases with live fingers on top.

Tips & Troubleshooting

Tips

  • Move slowly. The model rewards gesture. A steady horizontal slide with a gentle vertical oscillation sounds dramatically better than staccato taps.
  • Stability around 0.6–0.8 feels most human. Too stable sounds robotic, too unstable sounds broken.
  • Small drift, small vibrato. Real players are never perfectly in tune — a little drift and a small vibrato depth are more believable than zero.
  • Bow Position is a feel knob. Near-bridge is intense, near-fingerboard is airy. Pick a position, then use Pressure to control loudness.
  • Event loops transpose. Record once, swap scale / root / instrument, hear a new arrangement for free.
  • Key Range shapes playing style. Small ranges reward melodic detail; wide ranges reward glissando and reach.
  • Use Pendulum for ambient. A 4-bar pendulum event loop sounds longer and less repetitive than a forward 8-bar loop.

Troubleshooting

No sound when touching
You must be moving vertically — bow speed comes from vertical motion. A perfectly still finger bows nothing.
Pizzicato doesn't trigger
Enable Pizzicato On first. Level must be above zero.
Scale manual pickers are greyed out
The scale sequencer is driving the key. Turn off Scale Seq or edit the timeline segments instead.
Loop REC does nothing
Transport must be running — recording starts on the next bar boundary. Also check the loop's Active state in Event mode.
The sound is harsh at high pressure
Lower Pressure and raise Stability, or move the Bow Position away from the bridge. A real violin squeaks at max pressure too.
Glitchy stuttering under load
Lower the particle count on the VISUALS tab. The physical model is cheap; the GPU visualisation is the heavier cost.
Multitouch not working
Single-finger mode with Polyphonic: Sometimes hands off between strings via crossover. Set Polyphonic: Always for true multitouch.

Control Reference

Alphabetical index.

ControlLocationValuesNotes
AttackSOUND (bow)0–1Bow engagement speed.
BodySOUND0–1Formant body resonance.
Bow PositionSOUND · XY (X)0–1Bridge ↔ fingerboard.
Bow PressureSOUND · XY (Y)0–1Light ↔ heavy.
BPMTop bar30–300Host wins when plugin-hosted.
CLR (loop)Loop stripbuttonErase recorded loop.
DriftSOUND0–1Organic pitch instability.
InstrumentLeft panel6 voicingsBody-formant profile.
Key RangeLeft panel6 · 12 · 24 · 36 · 48 · 60Surface width in semitones.
Length (loop)Loop strip1–16 barsPer loop.
MIDI OutTop bartoggleEmit notes + CC1 + CC11 + pitch bend.
Mode (loop)Loop stripAudio · EventRecording type.
OctaveLeft panel−2 … +2Offset.
Pendulum (loop)Loop striptogglePing-pong playback.
Pizzicato OnSOUNDtoggleSwitches to pluck mode.
Pizz LevelSOUND (pizz)0–1Pluck amplitude.
Pizz ToneSOUND (pizz)0–1Warm ↔ sharp.
Pizz DecaySOUND (pizz)0–1Pluck envelope length.
PLAY / STOPTop bartoggleStandalone transport.
PolyphonicSOUNDAlways · SometimesCrossover vs true multitouch.
PresetsTop bardropdown + save12 factory + user.
Quantize (loop)Loop strip · EventOff · 1/4 · 1/8 · 1/16 · 1/32Grid snap for events.
REC (loop)Loop striparm / record / playNext-bar aligned.
Reverb DampingEffects strip0–1HF absorption.
Reverb MixEffects strip0–1Dry/wet.
Reverb Pre-DelayEffects strip0–200 msDirect → first reflections gap.
Reverb SizeEffects strip0–1Room size / decay.
Reverb WidthEffects strip0–1Stereo spread.
RootLeft panelC–BScale root.
ScaleLeft panel17 scalesDimmed when Scale Seq active.
Scale SeqLeft paneltoggleEnables timeline automation.
SlideSOUND1–2000 msPortamento.
StabilitySOUND (bow)0–1Chaotic ↔ stable.
String ToneSOUND−1 … +1Brightness offset.
SustainSOUND0–1String decay time.
Vibrato RateSOUND · XY (X)0.5–10 HzLFO frequency.
Vibrato DepthSOUND · XY (Y)0–100 centsPitch modulation amount.
Volume (loop)Loop strip0–1Per loop.